アップデート履歴

Table of Contents

最新のアップデート

1.03 [2018/08/10] NEW!

  • enemies and minibosses now activate when hit from range
  • rebalanced spell damage and mana costs
  • added blocking to king trell, gnarlox, knight armor, and grilla
  • added hitboxes to club backswings
  • added ability for meteoric armor to ignore ooze pits
  • added gen version to save data
  • improved AI/behavior for several enemies
  • increased drop rates of crafting materials
  • increased mithril armor regen speed
  • slightly decreased sword cooldown timeouts
  • fixed delay with backdash
  • fixed saving not removing poisoning
  • fixed STR < Weapon ATK penalty seen in UI but not combat
  • fixed trident special move damage
  • fixed wallsliding into floor glitch
  • fixed player attacking while pushing objects
  • fixed Nightmare Mode resetting health after loading save
  • fixed speed of trell's sword item
  • fixed unexplorable screens of a couple rooms
  • fixed wraith fireballs not being destroyed on death
  • fixed some enemies attacking on spawn after entering room
  • fixed music fade before trell fight and adjusted ax hitboxes
  • fixed Titan hand damage
  • fixed Great Weapon hitboxes
  • fixed Gardens thorn damage

過去のアップデート

1.02d

  • increased backdash speed
  • increased deploy speed of parachute
  • increased crit chance
  • increased drop rates
  • added catch for audio cue exception
  • added set default button which allows player to set a key to its default binding
  • moved in walls on keep bossroom
  • changed catacomb lock clues to be in a single room (new games only)
  • changed knife/drill troll behavior to seek player when close
  • shortened attack cooldown short-circuit slightly
  • fixed bossroom doors not opening if other pickups are dropped in the room and cant be retrieved
  • fixed issue with missing sword if player dies without saving
  • fixed possible bestiary achievement issue
  • fixed walljumping ontop of ledge grab points
  • fixed wallsliding through ledge grab points
  • fixed being able to talk to basden in cage
  • fixed pickups going inside temple floor beams
  • fixed bestiary showing wrong HP for non-normal difficulties
  • fixed ritual dagger, crystal brooch, martial arts belt, and dragon ring items
  • fixed keyboard glyphs not being updated when changing keys
  • fixed molotov kills not counting towards player xp/kills
  • fixed missing collision tiles in vertical transition room
  • fixed worms sometimes disappearing
  • fixed spiders shooting webs when webbed

1.02c

  • fixed race condition with loading collision maps found in some livestreaming setups

1.02b

  • removed embargo screen

1.02a

  • fixed lava damage rate bug

1.02

  • Rebalanced Leveling , HP gains, Enemy Attack Ratings, Armor Ratings, Item prices, and Drop Rates
  • Added option to disable gamepad Rumble
  • Improved familiar attack timing and accuracy
  • Reduced ooze damage rates and frequency
  • Fixed pausing during screen transition
  • Fixed Missing Persons sign
  • Fixed trap damage rates
  • Fixed high level familiars missing attacks

1.01

  • added the ability to set player map markers in rooms
  • added player teleport in and familiar level up animations
  • added identifier symbol for mortal mode
  • added difficulty/mortal option to mission complete screen
  • changed starting difficulty options to include easy, normal, and hard
  • beating normal or hard difficulty now unlocks mortal mode
  • beating hard difficulty now unlocks nightmare
  • fixed scrolling for signs w/headers and journals
  • fixed inaccurate preview stat arrows in shops for head gear
  • fixed possible crash with formless spawn
  • fixed final boss battle initialization after beating game and fighting again

1.0y

  • fixed incorrect data in build

1.0x

  • updated to FNA 18.07

1.0w

  • fixed hidden door room appearing on map as door room before door is revealed
  • fixed area label appearing next to hidden door room before door is revealed
  • fixed coming out beside a hidden doorway instead of through it after revealing
  • fixed getting stuck in the arena gate
  • fixed wraith projectiles sometimes causing crash
  • fixed cosmetic issue with mines elevator
  • improved hidden door revealing sequence

1.0v

  • added new player warp animation for scrolls, casting immediately exits inventory now
  • added enemy freeze during scripted camera pan sequences
  • added familiar's level to description text
  • added selling to narina's shop
  • added protection to prevent selling unique items
  • added food restoration values to description
  • fixed pickups sinking into ooze
  • fixed mines crushers sometimes teleporting player to the top of the screen
  • fixed issues with block pushing and being able to push when you shouldn't
  • fixed holding to scroll on several menus like name entry, shop, etc
  • fixed hanging spider XP
  • reduced ooze damage rates
  • reduced item sell values

1.0u

  • added option to save after beating the game to 100% your save file (loading it will start player back in town)
  • added seed to mission complete screen
  • fixed possibility of player dying while in room transition and glitching game out
  • fixed logic in final boss battle for determining if player is safely on platform
  • fixed "won game" stat incrementing twice when beating game
  • fixed familiars trying to attack dying enemies
  • fixed controller rumble in final boss battle

1.0t

  • fixed secrets appearing on map as dots when in other areas
  • fixed possible crash in final boss battle
  • reduced kade's quest to 4 venison
  • merged in optimizations from console ports

1.0s

  • fixed sometimes continuing to move after interacting with NPCs with thumbstick
  • fixed moving after pulling catacombs gate lever
  • fixed parachuting into water
  • fixed garden valve flashing after loading saved game with it turned
  • fixed outpost gate appearing closed after opening and saving
  • fixed vipera blade not damaging certain enemies
  • added scripted camera movements for switch reactions that are off camera
  • improved gardens entrance scene scripting
  • reduced elven sword projectile damage
  • increased gnarlox and wraith attack damage

1.0r

  • fixed mines crushers getting stuck in down state and blocking progress
  • fixed bestiary animation pooling bug
  • fixed crash with enemy status effects
  • lowered Catacombs goop damage to 5%

1.0q

  • fixed familiar kills not unlocking bestiary entries (important for single instance enemies)
  • fixed familiars taking killing blow on bosses
  • fixed 1mp spells not using any mp with certain equipment
  • fixed animation glitch when enemies die with status effects
  • increased initial warp and learning scroll stocks for magic shop (new games only)

1.0p

  • added resolution selector to video options to help with high-dpi monitors

1.0n

  • updated system libraries for Mac & Linux (should fix controller problems and some others)

1.0j-m

  • hot fixes for crashes

1.0i

  • fixed secrets & secret passages not saving correctly
  • fixed 3rd treasure room not appearing in every area
  • fixed material/quest crate drops appearing in secrets

1.0a-h

  • hot fixes for crashes

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