アップデート履歴
最新のアップデート †
1.03 [2018/08/10] NEW! †
- enemies and minibosses now activate when hit from range
- rebalanced spell damage and mana costs
- added blocking to king trell, gnarlox, knight armor, and grilla
- added hitboxes to club backswings
- added ability for meteoric armor to ignore ooze pits
- added gen version to save data
- improved AI/behavior for several enemies
- increased drop rates of crafting materials
- increased mithril armor regen speed
- slightly decreased sword cooldown timeouts
- fixed delay with backdash
- fixed saving not removing poisoning
- fixed STR < Weapon ATK penalty seen in UI but not combat
- fixed trident special move damage
- fixed wallsliding into floor glitch
- fixed player attacking while pushing objects
- fixed Nightmare Mode resetting health after loading save
- fixed speed of trell's sword item
- fixed unexplorable screens of a couple rooms
- fixed wraith fireballs not being destroyed on death
- fixed some enemies attacking on spawn after entering room
- fixed music fade before trell fight and adjusted ax hitboxes
- fixed Titan hand damage
- fixed Great Weapon hitboxes
- fixed Gardens thorn damage
過去のアップデート †
1.02d †
- increased backdash speed
- increased deploy speed of parachute
- increased crit chance
- increased drop rates
- added catch for audio cue exception
- added set default button which allows player to set a key to its default binding
- moved in walls on keep bossroom
- changed catacomb lock clues to be in a single room (new games only)
- changed knife/drill troll behavior to seek player when close
- shortened attack cooldown short-circuit slightly
- fixed bossroom doors not opening if other pickups are dropped in the room and cant be retrieved
- fixed issue with missing sword if player dies without saving
- fixed possible bestiary achievement issue
- fixed walljumping ontop of ledge grab points
- fixed wallsliding through ledge grab points
- fixed being able to talk to basden in cage
- fixed pickups going inside temple floor beams
- fixed bestiary showing wrong HP for non-normal difficulties
- fixed ritual dagger, crystal brooch, martial arts belt, and dragon ring items
- fixed keyboard glyphs not being updated when changing keys
- fixed molotov kills not counting towards player xp/kills
- fixed missing collision tiles in vertical transition room
- fixed worms sometimes disappearing
- fixed spiders shooting webs when webbed
1.02c †
- fixed race condition with loading collision maps found in some livestreaming setups
1.02b †
1.02a †
- fixed lava damage rate bug
1.02 †
- Rebalanced Leveling , HP gains, Enemy Attack Ratings, Armor Ratings, Item prices, and Drop Rates
- Added option to disable gamepad Rumble
- Improved familiar attack timing and accuracy
- Reduced ooze damage rates and frequency
- Fixed pausing during screen transition
- Fixed Missing Persons sign
- Fixed trap damage rates
- Fixed high level familiars missing attacks
1.01 †
- added the ability to set player map markers in rooms
- added player teleport in and familiar level up animations
- added identifier symbol for mortal mode
- added difficulty/mortal option to mission complete screen
- changed starting difficulty options to include easy, normal, and hard
- beating normal or hard difficulty now unlocks mortal mode
- beating hard difficulty now unlocks nightmare
- fixed scrolling for signs w/headers and journals
- fixed inaccurate preview stat arrows in shops for head gear
- fixed possible crash with formless spawn
- fixed final boss battle initialization after beating game and fighting again
1.0y †
- fixed incorrect data in build
1.0x †
1.0w †
- fixed hidden door room appearing on map as door room before door is revealed
- fixed area label appearing next to hidden door room before door is revealed
- fixed coming out beside a hidden doorway instead of through it after revealing
- fixed getting stuck in the arena gate
- fixed wraith projectiles sometimes causing crash
- fixed cosmetic issue with mines elevator
- improved hidden door revealing sequence
1.0v †
- added new player warp animation for scrolls, casting immediately exits inventory now
- added enemy freeze during scripted camera pan sequences
- added familiar's level to description text
- added selling to narina's shop
- added protection to prevent selling unique items
- added food restoration values to description
- fixed pickups sinking into ooze
- fixed mines crushers sometimes teleporting player to the top of the screen
- fixed issues with block pushing and being able to push when you shouldn't
- fixed holding to scroll on several menus like name entry, shop, etc
- fixed hanging spider XP
- reduced ooze damage rates
- reduced item sell values
1.0u †
- added option to save after beating the game to 100% your save file (loading it will start player back in town)
- added seed to mission complete screen
- fixed possibility of player dying while in room transition and glitching game out
- fixed logic in final boss battle for determining if player is safely on platform
- fixed "won game" stat incrementing twice when beating game
- fixed familiars trying to attack dying enemies
- fixed controller rumble in final boss battle
1.0t †
- fixed secrets appearing on map as dots when in other areas
- fixed possible crash in final boss battle
- reduced kade's quest to 4 venison
- merged in optimizations from console ports
1.0s †
- fixed sometimes continuing to move after interacting with NPCs with thumbstick
- fixed moving after pulling catacombs gate lever
- fixed parachuting into water
- fixed garden valve flashing after loading saved game with it turned
- fixed outpost gate appearing closed after opening and saving
- fixed vipera blade not damaging certain enemies
- added scripted camera movements for switch reactions that are off camera
- improved gardens entrance scene scripting
- reduced elven sword projectile damage
- increased gnarlox and wraith attack damage
1.0r †
- fixed mines crushers getting stuck in down state and blocking progress
- fixed bestiary animation pooling bug
- fixed crash with enemy status effects
- lowered Catacombs goop damage to 5%
1.0q †
- fixed familiar kills not unlocking bestiary entries (important for single instance enemies)
- fixed familiars taking killing blow on bosses
- fixed 1mp spells not using any mp with certain equipment
- fixed animation glitch when enemies die with status effects
- increased initial warp and learning scroll stocks for magic shop (new games only)
1.0p †
- added resolution selector to video options to help with high-dpi monitors
1.0n †
- updated system libraries for Mac & Linux (should fix controller problems and some others)
1.0j-m †
1.0i †
- fixed secrets & secret passages not saving correctly
- fixed 3rd treasure room not appearing in every area
- fixed material/quest crate drops appearing in secrets
1.0a-h †
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